AI Insights · Timothy · January 2022
Top 5 Co-op Games on Android in Italy: Q4 2021 Performance
Explore the performance of the top 5 co-op games on Android in Italy during Q4 2021, featuring key metrics like weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the co-op gaming sector on Android in Italy. Here’s a breakdown of the performance of the top 5 co-op games, based on data from Sensor Tower.
Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at approximately $172.7K in the first week of November. Weekly downloads started strong at around 34.5K in late September but gradually declined to 14.9K by the end of December. Weekly active users also saw a decreasing trend, dropping from 3.6M in early October to about 3.1M by the end of the year.
Empires & Puzzles: Match-3 RPG from Small Giant Games saw its weekly revenue peak at around $172.6K in the last week of November. Weekly downloads remained relatively low but stable, peaking at 2.1K in the last week of December. The game maintained a steady number of weekly active users, hovering around 45K to 48K throughout the quarter.
Brawl Stars, another game from Supercell, showed a mixed performance. Weekly revenue peaked at approximately $156.8K in the week of December 20. Downloads fluctuated, with a notable peak of 22.4K in the last week of December. The game maintained a fairly stable user base, with weekly active users ranging from 900K to 1M during the quarter.
Roblox from Roblox Corporation had a revenue peak of around $109.7K in the final week of December. Weekly downloads were relatively high, peaking at 41.2K in early October and ending the quarter at 38.4K. Active users remained consistent, averaging around 1.5M throughout the quarter.
State of Survival: Zombie War by FunPlus International AG saw its highest weekly revenue at approximately $54.9K in the week of December 20. Weekly downloads showed a slight increase towards the end of the quarter, peaking at 2.8K in the last week of December. Active users remained relatively stable, with a slight increase from 28.1K in early December to 36K by the end of the year.
This data highlights the dynamic nature of the co-op gaming market in Italy. For more detailed insights, visit Sensor Tower.